diff --git a/src/presenter.cpp b/src/presenter.cpp
index 66d65174e1ef18a775a407cf82d492bc8974109f..495a411b538514d5d47fe589b9d8b13a2adc7991 100644
--- a/src/presenter.cpp
+++ b/src/presenter.cpp
@@ -17,54 +17,34 @@ void Presenter::initialize()
 {
     osi::presenters()->push_back<com::Folder>("maker")->push_back<com::Link>(self_name() + ".link", this);
 
-    // gfx::object_system()->push_frame_back(
-    //     gfx::object_system()->insert_object(
-    //         { "grid" },
-    //         gfx::shader_generators()->insert_shader_forward_varying_color(),
-    //         gfx::buffer_generators()->insert_procedural_grid()
-    //         ),
-    //     grid_frame()
-    //     );
+    // Generate grid
+    auto grid_shader = gfx::shader_system()->insert_shader("grid_shader", gfx::Shader::Pipeline::FORWARD, {"shaders"});
+    auto grid_color = grid_shader->insert<gfx::Shader::NodeConstant>(vec3{0, 0, 0});
+    grid_shader->connect(grid_shader->root(), gfx::Shader::MasterNode::inputs::color, grid_color, 0);
 
-    // --- BEGIN test_box ---
+    gfx::object_system()->push_frame_back(
+        gfx::object_system()->insert_object(
+            { "grid" },
+            grid_shader,
+            gfx::buffer_generators()->insert_procedural_grid()
+            ),
+        grid_frame()
+        );
 
-    auto shader = gfx::shader_system()->insert_shader("my_shader", gfx::Shader::Pipeline::FORWARD, {"shaders"});
-    auto color = shader->insert<gfx::Shader::MyConstant<vec3>>(vec3{0, 0, 1});
-    auto master = shader->find<gfx::Shader::MasterNode>();
-    shader->connect(master, 0, color, 0);
+    // Generate box
+    auto box_shader = gfx::shader_system()->insert_shader("box_shader", gfx::Shader::Pipeline::FORWARD, {"shaders"});
+    auto box_color = box_shader->insert<gfx::Shader::NodeConstant>(vec3{0, 0, 1});
+    box_shader->connect(box_shader->root(), gfx::Shader::MasterNode::inputs::color, box_color, 0);
 
     com::Folder* const test_box = gfx::object_system()->insert_object(
             { "maker", "test_box" },
-            // gfx::shader_generators()->insert_shader_forward_uniform_color(),
-            shader,
+            box_shader,
             gfx::buffer_generators()->insert_procedural_box_solid({ 0.5f, 0.5f, 0.5f } , "test_box", { "maker" })
             );
     gfx::object_system()->push_frame_back(
         test_box ,
         root()->push_back<com::Folder>("test_box")->push_back<com::Frame>()
         );
-    // gfx::object_system()->get_uniforms(test_box)->push_back<com::FileVec3>("material_ambient_color", vec3{ 0.75f, 0.75f, 0 });
-
-    // The second instance
-    // com::Frame* const frame2 = root()->push_back<com::Folder>("test_box_2")->push_back<com::Frame>();
-    // frame2->move_origin({ 0.5f, 0, 1.5f });
-    // gfx::object_system()->push_frame_back(test_box, frame2);
-
-    // --- END test_box ---
-
-    // --- BEGIN directional light ---
-
-    // com::Frame* const frame_light = root()->push_back<com::Folder>("directional_light")->push_back<com::Frame>();
-    // com::Folder* const dir_light = gfx::light_system()->insert_light<gfx::DirectionalLight>(
-    //         { "global", "directional" },
-    //         frame_light,
-    //         vec4{ 0.75f, 0.75f, 0.75f, 1 }
-    //         );
-
-    // --- END directional light ---
-
-    // gfx::object_system()->insert_light(test_box, dir_light);
-    // gfx::light_system()->insert_shadow_caster(dir_light, test_box);
 }
 
 void Presenter::release()