Loading Rendering/src/main/java/cz/fidentis/analyst/rendering/shaders/ShadersManager.java +18 −10 Original line number Original line Diff line number Diff line Loading @@ -24,7 +24,7 @@ import java.util.List; import static com.jogamp.opengl.GL.*; import static com.jogamp.opengl.GL.*; import static com.jogamp.opengl.GL2ES3.*; import static com.jogamp.opengl.GL2ES3.*; import static com.jogamp.opengl.GL3ES3.GL_SHADER_STORAGE_BUFFER; import static com.jogamp.opengl.GL3ES3.GL_SHADER_STORAGE_BUFFER; import static com.jogamp.opengl.fixedfunc.GLLightingFunc.*; import static com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHTING; import static com.jogamp.opengl.fixedfunc.GLMatrixFunc.*; import static com.jogamp.opengl.fixedfunc.GLMatrixFunc.*; /** /** Loading Loading @@ -358,21 +358,29 @@ public class ShadersManager { * @throws GLException if either the compilation of some shader or linking a program fails * @throws GLException if either the compilation of some shader or linking a program fails */ */ private void initShaders() { private void initShaders() { String glslFile = ""; try { try { int shadingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ShadingVS.glsl"); glslFile = "/shaders/ShadingVS.glsl"; int shadingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ShadingFS.glsl"); int shadingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); int colorMixingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ColorMixingVS.glsl"); glslFile = "/shaders/ShadingFS.glsl"; int colorMixingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ColorMixingFS.glsl"); int shadingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); int contoursFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ContoursFS.glsl"); glslFile = "/shaders/ColorMixingVS.glsl"; int shadowMapVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ShadowMapVS.glsl"); int colorMixingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); int shadowMapFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ShadowMapFS.glsl"); glslFile = "/shaders/ColorMixingFS.glsl"; int colorMixingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); glslFile = "/shaders/ContoursFS.glsl"; int contoursFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); glslFile = "/shaders/ShadowMapVS.glsl"; int shadowMapVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); glslFile = "/shaders/ShadowMapFS.glsl"; int shadowMapFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); shadingProgram = new ShadingProgram(gl, shadingVsId, shadingFsId); shadingProgram = new ShadingProgram(gl, shadingVsId, shadingFsId); colorMixingProgram = new ColorMixingProgram(gl, colorMixingVsId, colorMixingFsId); colorMixingProgram = new ColorMixingProgram(gl, colorMixingVsId, colorMixingFsId); contoursProgram = new ContourProgram(gl, colorMixingVsId, contoursFsId); contoursProgram = new ContourProgram(gl, colorMixingVsId, contoursFsId); shadowMapProgram = new ShadowMapProgram(gl, shadowMapVsId, shadowMapFsId); shadowMapProgram = new ShadowMapProgram(gl, shadowMapVsId, shadowMapFsId); } catch(IOException ex) { } catch(GLException|IOException ex) { throw new GLException(ex); throw new GLException(glslFile + ": " + ex.getMessage(), ex); } } } } Loading Loading
Rendering/src/main/java/cz/fidentis/analyst/rendering/shaders/ShadersManager.java +18 −10 Original line number Original line Diff line number Diff line Loading @@ -24,7 +24,7 @@ import java.util.List; import static com.jogamp.opengl.GL.*; import static com.jogamp.opengl.GL.*; import static com.jogamp.opengl.GL2ES3.*; import static com.jogamp.opengl.GL2ES3.*; import static com.jogamp.opengl.GL3ES3.GL_SHADER_STORAGE_BUFFER; import static com.jogamp.opengl.GL3ES3.GL_SHADER_STORAGE_BUFFER; import static com.jogamp.opengl.fixedfunc.GLLightingFunc.*; import static com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHTING; import static com.jogamp.opengl.fixedfunc.GLMatrixFunc.*; import static com.jogamp.opengl.fixedfunc.GLMatrixFunc.*; /** /** Loading Loading @@ -358,21 +358,29 @@ public class ShadersManager { * @throws GLException if either the compilation of some shader or linking a program fails * @throws GLException if either the compilation of some shader or linking a program fails */ */ private void initShaders() { private void initShaders() { String glslFile = ""; try { try { int shadingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ShadingVS.glsl"); glslFile = "/shaders/ShadingVS.glsl"; int shadingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ShadingFS.glsl"); int shadingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); int colorMixingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ColorMixingVS.glsl"); glslFile = "/shaders/ShadingFS.glsl"; int colorMixingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ColorMixingFS.glsl"); int shadingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); int contoursFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ContoursFS.glsl"); glslFile = "/shaders/ColorMixingVS.glsl"; int shadowMapVsId = Program.compileShader(gl, GL_VERTEX_SHADER, "/shaders/ShadowMapVS.glsl"); int colorMixingVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); int shadowMapFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, "/shaders/ShadowMapFS.glsl"); glslFile = "/shaders/ColorMixingFS.glsl"; int colorMixingFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); glslFile = "/shaders/ContoursFS.glsl"; int contoursFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); glslFile = "/shaders/ShadowMapVS.glsl"; int shadowMapVsId = Program.compileShader(gl, GL_VERTEX_SHADER, glslFile); glslFile = "/shaders/ShadowMapFS.glsl"; int shadowMapFsId = Program.compileShader(gl, GL_FRAGMENT_SHADER, glslFile); shadingProgram = new ShadingProgram(gl, shadingVsId, shadingFsId); shadingProgram = new ShadingProgram(gl, shadingVsId, shadingFsId); colorMixingProgram = new ColorMixingProgram(gl, colorMixingVsId, colorMixingFsId); colorMixingProgram = new ColorMixingProgram(gl, colorMixingVsId, colorMixingFsId); contoursProgram = new ContourProgram(gl, colorMixingVsId, contoursFsId); contoursProgram = new ContourProgram(gl, colorMixingVsId, contoursFsId); shadowMapProgram = new ShadowMapProgram(gl, shadowMapVsId, shadowMapFsId); shadowMapProgram = new ShadowMapProgram(gl, shadowMapVsId, shadowMapFsId); } catch(IOException ex) { } catch(GLException|IOException ex) { throw new GLException(ex); throw new GLException(glslFile + ": " + ex.getMessage(), ex); } } } } Loading