diff --git a/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java b/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java index 162bd0d981b6171c1100e40be9308fb96e2abc58..a92a50994cb1b6dfae58f2b4c12b7a86fa9f561d 100644 --- a/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java +++ b/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java @@ -41,8 +41,6 @@ public class MouseRotationListener extends MouseAdapter { */ @Override public void mouseDragged(MouseEvent evt) { - //JOptionPane.showMessageDialog(null, evt.getButton()); - if (SwingUtilities.isLeftMouseButton(evt)) { double rotateX = -(lastY - evt.getY()) * rotationSpeed; double rotateY = +(lastX - evt.getX()) * rotationSpeed; diff --git a/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java b/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java index 8ef41c2d683f2daac6fb492b36b10922e6a15538..b6298b9c892eed5237fc4caabfefcd35e51b9796 100644 --- a/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java +++ b/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java @@ -29,7 +29,6 @@ public class SceneRenderer { private GL2 gl; private boolean brightBackground = false; - private boolean wireframe = false; /** * Constructor. @@ -120,6 +119,7 @@ public class SceneRenderer { gl.glShadeModel(GL2.GL_SMOOTH); + // set up transparent object to render later if (((DrawableMesh)drawables.toArray()[0]).getTransparency() != 1) { Collections.reverse((ArrayList)drawables); } @@ -141,7 +141,7 @@ public class SceneRenderer { } /** - * Sets up material based on info from DrawableMesh + * Sets up material */ private void setMaterial(DrawableMesh obj) { // set color @@ -207,20 +207,6 @@ public class SceneRenderer { gl.glLoadIdentity(); } - /** - * Sets the wire-frame rendering mode - */ - protected void setWireframeMode() { - this.wireframe = true; - } - - /** - * Sets the "shaded" rendering mode (filled triangles) - */ - protected void setFillMode() { - this.wireframe = false; - } - /** * Loops through the facet and render all the vertices as they are stored in corner table *