diff --git a/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java b/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java
index 162bd0d981b6171c1100e40be9308fb96e2abc58..a92a50994cb1b6dfae58f2b4c12b7a86fa9f561d 100644
--- a/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java
+++ b/GUI/src/main/java/cz/fidentis/analyst/gui/canvas/MouseRotationListener.java
@@ -41,8 +41,6 @@ public class MouseRotationListener extends MouseAdapter {
      */
     @Override
     public void mouseDragged(MouseEvent evt) {
-        //JOptionPane.showMessageDialog(null, evt.getButton());
-
         if (SwingUtilities.isLeftMouseButton(evt)) {
             double rotateX = -(lastY - evt.getY()) * rotationSpeed;
             double rotateY = +(lastX - evt.getX()) * rotationSpeed;
diff --git a/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java b/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java
index 8ef41c2d683f2daac6fb492b36b10922e6a15538..b6298b9c892eed5237fc4caabfefcd35e51b9796 100644
--- a/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java
+++ b/GUI/src/main/java/cz/fidentis/analyst/gui/scene/SceneRenderer.java
@@ -29,7 +29,6 @@ public class SceneRenderer {
     private GL2 gl;
     
     private boolean brightBackground = false;
-    private boolean wireframe = false;
     
     /**
      * Constructor.
@@ -120,6 +119,7 @@ public class SceneRenderer {
 
         gl.glShadeModel(GL2.GL_SMOOTH);
         
+        // set up transparent object to render later
         if (((DrawableMesh)drawables.toArray()[0]).getTransparency() != 1) {
             Collections.reverse((ArrayList)drawables);
         }
@@ -141,7 +141,7 @@ public class SceneRenderer {
     }
     
     /**
-     * Sets up material based on info from DrawableMesh
+     * Sets up material
      */
     private void setMaterial(DrawableMesh obj) {
         // set color
@@ -207,20 +207,6 @@ public class SceneRenderer {
         gl.glLoadIdentity();
     }
     
-    /**
-     * Sets the wire-frame rendering mode
-     */
-    protected void setWireframeMode() {
-        this.wireframe = true;
-    }
-    
-    /**
-     * Sets the "shaded" rendering mode (filled triangles)
-     */
-    protected void setFillMode() {
-        this.wireframe = false;
-    }
-    
     /**
      * Loops through the facet and render all the vertices as they are stored in corner table
      *