Loading anim/include/anim/animation_player.hpp +6 −5 Original line number Diff line number Diff line Loading @@ -7,19 +7,20 @@ namespace anim { struct AnimationPlayer : public IAnimation { AnimationPlayer(std::string const &name, IAnimation* animation, com::Folder* object_root) : IAnimation{ name }, m_animation{animation}, m_object_root{object_root} {} struct AnimationPlayer : public com::File { AnimationPlayer(std::string const &name, IAnimation* animation, com::Folder* object_root) : com::File{ name }, m_animation{animation}, m_object_root{object_root} {} virtual void apply_values(scalar dt); virtual void get_values(AnimEvalBuffer& values, com::Folder* object_root, scalar t) = 0; void play() { m_paused = false; m_reversed = false; } void play_reversed() { m_paused = false; m_reversed = true; } void pause() { m_paused = true; } void stop() { m_paused = true; m_time = 0.0f; } scalar length() const override { return animation()->length(); } scalar start_time() const override { return animation()->start_time(); } scalar end_time() const override { return animation()->end_time(); } scalar length() const { return animation()->length(); } scalar start_time() const { return animation()->start_time(); } scalar end_time() const { return animation()->end_time(); } IAnimation* animation() const { return m_animation; } scalar speed() const { return m_speed; } Loading anim/src/animator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ void Animator::next_round() scalar dt = osi::timer()->dt(); auto player_folder = anim::animation_system()->players(); for (auto anim_player : player_folder->subfolders()) { for (auto anim_player : player_folder->items()) { if (auto player = dynamic_cast<anim::AnimationPlayer*>(anim_player)) { player->apply_values(dt); } Loading Loading
anim/include/anim/animation_player.hpp +6 −5 Original line number Diff line number Diff line Loading @@ -7,19 +7,20 @@ namespace anim { struct AnimationPlayer : public IAnimation { AnimationPlayer(std::string const &name, IAnimation* animation, com::Folder* object_root) : IAnimation{ name }, m_animation{animation}, m_object_root{object_root} {} struct AnimationPlayer : public com::File { AnimationPlayer(std::string const &name, IAnimation* animation, com::Folder* object_root) : com::File{ name }, m_animation{animation}, m_object_root{object_root} {} virtual void apply_values(scalar dt); virtual void get_values(AnimEvalBuffer& values, com::Folder* object_root, scalar t) = 0; void play() { m_paused = false; m_reversed = false; } void play_reversed() { m_paused = false; m_reversed = true; } void pause() { m_paused = true; } void stop() { m_paused = true; m_time = 0.0f; } scalar length() const override { return animation()->length(); } scalar start_time() const override { return animation()->start_time(); } scalar end_time() const override { return animation()->end_time(); } scalar length() const { return animation()->length(); } scalar start_time() const { return animation()->start_time(); } scalar end_time() const { return animation()->end_time(); } IAnimation* animation() const { return m_animation; } scalar speed() const { return m_speed; } Loading
anim/src/animator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ void Animator::next_round() scalar dt = osi::timer()->dt(); auto player_folder = anim::animation_system()->players(); for (auto anim_player : player_folder->subfolders()) { for (auto anim_player : player_folder->items()) { if (auto player = dynamic_cast<anim::AnimationPlayer*>(anim_player)) { player->apply_values(dt); } Loading