Loading math/src/geometry/utils.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -328,9 +328,9 @@ vec3 barycentric(const vec3 &a, const vec3 &b, const vec3 &c, const vec3 &p) // Unnormalized triangle normal vec3 m = cross(b - a, c - a); // Nominators and one-over-denominator for u and v ratios float nu, nv, ood; scalar nu, nv, ood; // Absolute components for determining projection plane float x = std::abs(m.x), y = std::abs(m.y), z = std::abs(m.z); scalar x = std::abs(m.x), y = std::abs(m.y), z = std::abs(m.z); // Compute areas in plane of largest projection if (x >= y && x >= z) { Loading Loading
math/src/geometry/utils.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -328,9 +328,9 @@ vec3 barycentric(const vec3 &a, const vec3 &b, const vec3 &c, const vec3 &p) // Unnormalized triangle normal vec3 m = cross(b - a, c - a); // Nominators and one-over-denominator for u and v ratios float nu, nv, ood; scalar nu, nv, ood; // Absolute components for determining projection plane float x = std::abs(m.x), y = std::abs(m.y), z = std::abs(m.z); scalar x = std::abs(m.x), y = std::abs(m.y), z = std::abs(m.z); // Compute areas in plane of largest projection if (x >= y && x >= z) { Loading