Loading net/include/net/socket/gns_socket.hpp +1 −0 Original line number Diff line number Diff line Loading @@ -2,6 +2,7 @@ #include <net/socket/isocket.hpp> #include <mutex> #include <queue> #include <memory> namespace net { Loading net/src/socket/gns_socket.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -72,7 +72,7 @@ bool GNSSocket::start_server(int port, int max_connections) server_addr.m_port = static_cast<uint16_t>(port); SteamNetworkingConfigValue_t config{}; config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, static_connection_status_changed); config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)&static_connection_status_changed); m_impl->listen_socket = m_impl->interface->CreateListenSocketIP(server_addr, 1, &config); if (m_impl->listen_socket == k_HSteamListenSocket_Invalid) Loading Loading @@ -147,7 +147,7 @@ bool GNSSocket::start_client(std::string address, int port) server_addr.m_port = static_cast<uint16_t>(port); SteamNetworkingConfigValue_t config; config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, static_connection_status_changed); config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)&static_connection_status_changed); HSteamNetConnection connection = m_impl->interface->ConnectByIPAddress(server_addr, 1, &config); if (connection == k_HSteamNetConnection_Invalid) Loading Loading
net/include/net/socket/gns_socket.hpp +1 −0 Original line number Diff line number Diff line Loading @@ -2,6 +2,7 @@ #include <net/socket/isocket.hpp> #include <mutex> #include <queue> #include <memory> namespace net { Loading
net/src/socket/gns_socket.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -72,7 +72,7 @@ bool GNSSocket::start_server(int port, int max_connections) server_addr.m_port = static_cast<uint16_t>(port); SteamNetworkingConfigValue_t config{}; config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, static_connection_status_changed); config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)&static_connection_status_changed); m_impl->listen_socket = m_impl->interface->CreateListenSocketIP(server_addr, 1, &config); if (m_impl->listen_socket == k_HSteamListenSocket_Invalid) Loading Loading @@ -147,7 +147,7 @@ bool GNSSocket::start_client(std::string address, int port) server_addr.m_port = static_cast<uint16_t>(port); SteamNetworkingConfigValue_t config; config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, static_connection_status_changed); config.SetPtr(k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)&static_connection_status_changed); HSteamNetConnection connection = m_impl->interface->ConnectByIPAddress(server_addr, 1, &config); if (connection == k_HSteamNetConnection_Invalid) Loading